Devlog Week 1-2


  • Dev:
    • Created movement, player asset and enemy plant asset during Game Jam
      • Luca Baiocchi, Shaohong Chen, Arthur Soenarto
    • The plant enemy can shoot seeds to the player, and will freeze when season is changed into winter
      • Luca Baiocchi, Arthur Soenarto
    • Created a Switch between Winter and "General Season" to represent the power of the player
      • Shaohong Chen
    • Created Player Lives Manager
      • Luca Baiocchi
    • Created rudimentary UI for player Lives and seasons
      • Luca Baiocchi
    • Player will now run towards camera direction. Free cam is still available when player is not moving
      •  Shaohong Chen
    • The size of objects, players, trees have been changed to fit the physics 
      • Shaohong Chen
    • Dynamic trees are now available, will change with the season change. Drag it into the scene to make it work. A placeholder tree is used as default mesh, and we can use that as a reference of how the actual trees will be like
      • Shaohong Chen
    •  Unified Season Changes. All season change procedures may use the value from the Season Manager Object from the scene. example usage can be seen in Scripts/TreeWeather.cs 
      • Shaohong Chen
    • Made the scene for the first level. It is named Tutorial Level under the scenes folder.
      • Luca Baiocchi
    • The map boundaries are set under the boundaries gameObject in the scene. 
      • Shaohong Chen
    • Cursor now can be invisible during game play 
      • Shaohong Chen
    • Growing flowers, that may need animation improvements in the future 
      • Shaohong Chen
    • Iceberg is made, that can float to water surface to be walked on in winter! 
      • Shaohong Chen
    • Added a stair to tutorial level to make player able to get on the first wall
      • Shaohong Chen
    • Background Music is added to TutLevel
      • Arthur Soenarto
    • Animation bug fixed, now the animations for the player work properly.


      • Luca Baiocchi
    • The player can now jump.
      • Varun Lodaya
    • Music should now change with a change of season
      • Shaohong James, Arthur Soenarto
    • Now you can press "Escape" to exit the build
      • Luca Baiocchi


  • Animation:
    • Main character walk cycle 
    •  Enemy plant animation 
  • Char: 
    •  Main character was modelled + textured for the game jam 
  • Props:
    • Box Sprout Flower was modelled and textured
    •  Iceberg models for the winter environment is finished 
    • Plant projectile, enemy plant was modelled + textured for the game jam 
    • Tree was modelled + textured for the game jam 
  • 2D: 
    • Created concepts of summer and spring plants/environment assets 
    • Created concepts for level platforms 
    • Created concept for a level design - Created character and enemy concepts 
    • Moodboard WIP
  • Audio:
    • Demo of music for the summer and winter seasons created
    • Season Transition (summer to winter, winter to summer) created
    • Walking ambience for summer and winter created 
    • Background ambience for summer and winter created

Get Whispers of Nature

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