Devlog Week 1-2
Whispers of Nature » Devlog
- Dev:
- Created movement, player asset and enemy plant asset during Game Jam
- Luca Baiocchi, Shaohong Chen, Arthur Soenarto
- The plant enemy can shoot seeds to the player, and will freeze when season is changed into winter
- Luca Baiocchi, Arthur Soenarto
- Created a Switch between Winter and "General Season" to represent the power of the player
- Shaohong Chen
- Created Player Lives Manager
- Luca Baiocchi
- Created rudimentary UI for player Lives and seasons
- Luca Baiocchi
- Player will now run towards camera direction. Free cam is still available when player is not moving
- Shaohong Chen
- The size of objects, players, trees have been changed to fit the physics
- Shaohong Chen
- Dynamic trees are now available, will change with the season change. Drag it into the scene to make it work. A placeholder tree is used as default mesh, and we can use that as a reference of how the actual trees will be like
- Shaohong Chen
- Unified Season Changes. All season change procedures may use the value from the Season Manager Object from the scene. example usage can be seen in Scripts/TreeWeather.cs
- Shaohong Chen
- Made the scene for the first level. It is named Tutorial Level under the scenes folder.
- Luca Baiocchi
- The map boundaries are set under the boundaries gameObject in the scene.
- Shaohong Chen
- Cursor now can be invisible during game play
- Shaohong Chen
- Growing flowers, that may need animation improvements in the future
- Shaohong Chen
- Iceberg is made, that can float to water surface to be walked on in winter!
- Shaohong Chen
- Added a stair to tutorial level to make player able to get on the first wall
- Shaohong Chen
- Background Music is added to TutLevel
- Arthur Soenarto
- Animation bug fixed, now the animations for the player work properly.
- Luca Baiocchi
- The player can now jump.
- Varun Lodaya
- Music should now change with a change of season
- Shaohong James, Arthur Soenarto
- Now you can press "Escape" to exit the build
- Luca Baiocchi
- Created movement, player asset and enemy plant asset during Game Jam
- Animation:
- Main character walk cycle
- Enemy plant animation
- Char:
- Main character was modelled + textured for the game jam
- Props:
- Box Sprout Flower was modelled and textured
- Iceberg models for the winter environment is finished
- Plant projectile, enemy plant was modelled + textured for the game jam
- Tree was modelled + textured for the game jam
- 2D:
- Created concepts of summer and spring plants/environment assets
- Created concepts for level platforms
- Created concept for a level design - Created character and enemy concepts
- Moodboard WIP
- Audio:
- Demo of music for the summer and winter seasons created
- Season Transition (summer to winter, winter to summer) created
- Walking ambience for summer and winter created
- Background ambience for summer and winter created
Get Whispers of Nature
Whispers of Nature
Use the power of the season to advance through a corrupted forest, and restore the order.
Status | In development |
Author | protostar_studios |
Genre | Puzzle, Platformer |
Tags | 3D, Fantasy, Indie |
More posts
- Devlog Week 12Dec 07, 2022
- Devlog Week 11Nov 30, 2022
- Devlog Week 10Nov 23, 2022
- Devlog Week 9Nov 16, 2022
- Devlog Week 8Nov 09, 2022
- Devlog Week 7Nov 02, 2022
- Devlog Week 6Oct 27, 2022
- Devlog Week 5Oct 19, 2022
- Devlog Week 4Oct 12, 2022
- Devlog Week 3Oct 05, 2022
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