Devlog Week 12
Whispers of Nature » Devlog
Other:
- Trailer created: gameplay videos recorded, audio added, text added. Contributed by various members:
- Shaohong Chen, Luca Baiocchi, Brian Lang (Music), Sofia Ahmed (Art Producer)
- Itch.io: Prettified page to reflect final build of the game
- Arthur Soenarto
- Dev:
- Adapt Unity's new Input System Manager to the game
- Shaohong Chen
- New version of Raining Effects in game
- Shaohong Chen
- Replace winter model with wings
- Shaohong Chen
- Winter model animation fully added
- Shaohong Chen
- In level GUI adjustments
- Arthur Soenarto, Shaohong Chen
- camera sensitivity adjustments (edited)
- Shaohong Chen
- Introduced Bird Prefab: model and behaviour
- Varun Lodaya
- Introduced new particle effect to show where fall flying will take the player
- Varun Lodaya
- Substituted simple rocks level 2 with mountain prefab
- Varun Lodaya
- Added Mountain prefab
- Varun Lodaya
- Changed background music for level 2
- Varun Lodaya, Luca Baiocchi, Shaohong Chen
- Fixed Wind Path behaviour that spawned player in the path if starting season was fall (HOTFIX: will need better workaround)
- Luca Baiocchi
- Redesigned fully the tutorial, with new props and mountains and a new section, so there is one section per season
- Luca Baiocchi
- Graphic Update to Level 1, with new Mountain prefabs, vegetations and other props added
- Luca Baiocchi
- Completed the Beehive labyrinth puzzle in Level 2 to access the flower pot and gives a meaning to the bees' lives
- Luca Baiocchi
- Change to character script so that the model is now updated once when the game starts in case there is a conflict between start season and start model
- Luca Baiocchi
- Various bug fixes
- Luca Baiocchi
- Updated menu and levels scripts so that game starts in final tutorial, and it can be reached again
- Luca Baiocchi
- Implemented paused character screen
- Arthur Soenarto
- Implemented 7 different death screens based on how the character died
- Arthur Soenarto
- Designed and implemented new layout of Pause/Death in-game menu
- Arthur Soenarto
- Players now see controls screen before starting the game
- Arthur Soenarto
- Small changes to levels menu and levels buttons
- Arthur Soenarto
- Fixed death detection bug related to multiple colliders and GUI script
- Arthur Soenarto, Shaohong Chen
- Adapt Unity's new Input System Manager to the game
- ART:
- Art UI for game text boxes
- text box variations
- Title Screen Fonts
- Title Screen Design
- GAME OVER UI Text + 2D Assets
- studio logo mock up
- Character winter model UV tweaks
- fixes for textures
- MUSIC:
- -instrumentation for fall IGM
- All Music themes completed and mastered
- All sfx mastered
- Snow footsteps
- Special Bee sfx
Files
WhispersOfNature_v1.0_Mac 164 MB
Dec 07, 2022
WhispersOfNature_v1.0_Win 155 MB
Dec 07, 2022
Get Whispers of Nature
Whispers of Nature
Use the power of the season to advance through a corrupted forest, and restore the order.
Status | In development |
Author | protostar_studios |
Genre | Puzzle, Platformer |
Tags | 3D, Fantasy, Indie |
More posts
- Devlog Week 11Nov 30, 2022
- Devlog Week 10Nov 23, 2022
- Devlog Week 9Nov 16, 2022
- Devlog Week 8Nov 09, 2022
- Devlog Week 7Nov 02, 2022
- Devlog Week 6Oct 27, 2022
- Devlog Week 5Oct 19, 2022
- Devlog Week 4Oct 12, 2022
- Devlog Week 3Oct 05, 2022
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