Devlog Week 12


Other:

  • Trailer created: gameplay videos recorded, audio added, text added. Contributed by various members:
    • Shaohong Chen, Luca Baiocchi, Brian Lang (Music), Sofia Ahmed (Art Producer)
  • Itch.io: Prettified page to reflect final build of the game
    • Arthur Soenarto
  • Dev:
    • Adapt Unity's new Input System Manager to the game
      • Shaohong Chen
    • New version of Raining Effects in game
      • Shaohong Chen
    • Replace winter model with wings
      • Shaohong Chen
    •  Winter model animation fully added
      • Shaohong Chen
    • In level GUI adjustments 
      • Arthur Soenarto, Shaohong Chen
    • camera sensitivity adjustments (edited)
      • Shaohong Chen
    • Introduced Bird Prefab: model and behaviour
      • Varun Lodaya
    •  Introduced new particle effect to show where fall flying will take the player
      • Varun Lodaya
    •  Substituted simple rocks level 2 with mountain prefab
      • Varun Lodaya
    • Added Mountain prefab 
      • Varun Lodaya
    • Changed background music for level 2
      • Varun Lodaya, Luca Baiocchi, Shaohong Chen
    • Fixed Wind Path behaviour that spawned player in the path if starting season was fall (HOTFIX: will need better workaround)
      • Luca Baiocchi
    • Redesigned fully the tutorial, with new props and mountains and a new section, so there is one section per season
      • Luca Baiocchi
    • Graphic Update to Level 1, with new Mountain prefabs, vegetations and other props added
      • Luca Baiocchi
    • Completed the Beehive labyrinth puzzle in Level 2 to access the flower pot and gives a meaning to the bees' lives
      • Luca Baiocchi
    • Change to character script so that the model is now updated once when the game starts in case there is a conflict between start season and start model
      • Luca Baiocchi
    • Various bug fixes
      • Luca Baiocchi
    • Updated menu and levels scripts so that game starts in final tutorial, and it can be reached again
      • Luca Baiocchi
    • Implemented paused character screen
      • Arthur Soenarto
    • Implemented 7 different death screens based on how the character died
      • Arthur Soenarto
    • Designed and implemented new layout of Pause/Death in-game menu
      • Arthur Soenarto
    • Players now see controls screen before starting the game
      • Arthur Soenarto
    • Small changes to levels menu and levels buttons
      • Arthur Soenarto
    • Fixed death detection bug related to multiple colliders and GUI script
      • Arthur Soenarto, Shaohong Chen


  • ART:
    • Art UI for game text boxes 
    • text box variations 
    • Title Screen Fonts 
    • Title Screen Design 
    • GAME OVER UI Text + 2D Assets 
    • studio logo mock up 
    • Character winter model UV tweaks
    • fixes for textures


  • MUSIC:
    • -instrumentation for fall IGM
    • All Music themes completed and mastered 
    • All sfx mastered 
    • Snow footsteps
    •  Special Bee sfx

Files

WhispersOfNature_v1.0_Mac 164 MB
Dec 07, 2022
WhispersOfNature_v1.0_Win 155 MB
Dec 07, 2022

Get Whispers of Nature

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