Devlog Week 9
Whispers of Nature » Devlog
NOTE: For this week, please also take into consideration the Devlog called Week 8, which was reading week. For our organization, we preferred to post two separate ones instead of clumping everything here. So what we have worked on for the feedback adjusted build is both listed here AND in the Week 8 Devlog.
- Other:
- Started writing the Playtesting Report and analyzed Pre-Alpha Data
- Luca Baiocchi
- Started writing the Playtesting Report and analyzed Pre-Alpha Data
- Dev:
- Continued working on the level design for the Second Level
- Luca Baiocchi
- Completed the first version of Level 2, fully functional with 3 puzzles
- Luca Baiocchi
- Minor Changes to new version of Level 1 to improve playability
- Luca Baiocchi
- Fixed the water level for freezable water that was killing the player before it had fully evaporated
- Luca Baiocchi
- Minor changes to Sliding effect: now the player can make a "mega jump" after sliding
- Luca Baiocchi
- Minor change to Mud: was previously activated during Summer, now activates during spring
- For screens with buttons (PauseMenu, MainMenu, etc) if using controller, player will have to input something first, before the options/buttons become available
- Arthur Soenarto
- Changed the season wheel ui at the bottom left as it didnt get merged from last week
- Arthur Soenarto
- Fixed UI bugs such as not properly detecting xbox controller axis input at certain screens
- Arthur Soenarto
- Added new LevelsMenu and revamped ControlsMenu
- Arthur Soenarto
- Added jumping and landing SFX into the game
- Shaohong Chen
- Reconstructed player animation system. Now the player is able to use a blend tree for animation instead of separate states.
- Shaohong Chen
- Added picking up and planting seed animations to the game
- Shaohong Chen
- Fixed a bug regarding gems being used for gates that are already open
- Shaohong Chen
- Tested extensively for other Pull Requests and fixed various bugs with them
- Shaohong Chen
- Added a respawn screen when the player loses a level
- Varun Lodaya
- Smoothed out the wind current in autumn for a better game flow
- Varun Lodaya
- Fix that corrected the fact that the thorny bushes were not updating their textures properly
- Varun Lodaya
- Continued working on the level design for the Second Level
- Props and Art:
- bird modelled
- bird model revsions
- revisions on 2d controler art
- level buttons
- character fx
- Audio:
- Finalized the Main Theme, kept working on the Pause Theme
- Reorganized Folder with all music files and their types for better game integration
- Working on finalizing the 4 seasons Themes
Files
WhispersOfNature_FeedbackAdjusted build 121 MB
Nov 16, 2022
Get Whispers of Nature
Whispers of Nature
Use the power of the season to advance through a corrupted forest, and restore the order.
Status | In development |
Author | protostar_studios |
Genre | Puzzle, Platformer |
Tags | 3D, Fantasy, Indie |
More posts
- Devlog Week 12Dec 07, 2022
- Devlog Week 11Nov 30, 2022
- Devlog Week 10Nov 23, 2022
- Devlog Week 8Nov 09, 2022
- Devlog Week 7Nov 02, 2022
- Devlog Week 6Oct 27, 2022
- Devlog Week 5Oct 19, 2022
- Devlog Week 4Oct 12, 2022
- Devlog Week 3Oct 05, 2022
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