Devlog Week 3


  • Other:
    • Wrote the Game Brief for the game.
      • Luca Baiocchi
  • Dev:
    • Created the skeleton of the first puzzle level, created various environmental props such as mountain, wall, etc
      • Luca Baiocchi, Shaohong Chen
    • Added snow ground, both visual and mechanical
      • Shaohong Chen
    • In winter player walks slower after 8 seconds, becoming unable to jump until they freeze
      • Shaohong Chen
    • Water ponds become slippery
      • Shaohong Chen
    • Added prefab "Freezable Water", that can be used for ponds that freeze in winter
      • Shaohong Chen
    • Iceberg over the river
      • Shaohong Chen
    • Water Visual Effect (Waves)
      • Shaohong Chen
    • Added ground texture-changing effects for different seasons
      • Shaohong Chen
    • added wind flying mechanic in Fall season to be generated by a Fall Big Tree
      • Varun Lodaya
    • Created Prefab for Fall Big Tree,  a version for all 4 seasons
      • Luca Baiocchi
    • generated prefab for flying path to make it a reproducible mechanic
      • Varun Lodaya
    • Added a Prefab for the Beehive and Beehive Clouds, a summer effect meant to stop the player from advancing in a certain area; however, this function has a bug that was not resolved in time for Wednesday
      • Luca Baiocchi
    • Added Music Theme for Spring and Summer
      • Arthur Soenarto
    • Finalized mappings of seasons on the keyboard
      • Shaohong Chen
    • Created a particle system called RainParticleSystem 
        • Arthur Soenarto
      • Created a new material for the raindrops 
          • Arthur Soenarto
        • Created a new input "Num3" through Project Settings -> Input Manager 
            • Arthur Soenarto
          • Created the script "toggleRain" and bound it to RainParticleSystem such that everytime Num3 is called, a new var in SeasonManager (public bool rain) is toggled which either toggles rain on or off
              • Arthur Soenarto
          • Animation:
            • Created schedule of animations to be delivered for every week
              • Luca Baiocchi
          • Props and Art:
            • The following were all modelled and Materials were created: 
              • Beehive 
              • Bee Cloud 
              • Bushes
              • Cliff 1 & 2
              • WaterFall
              •  Large, medium, small tree 
              • Maple tree 
              • Dead tree 
              • Fall leaves 
              • Leaf pile
            • The following textures were created and applied:
              • 4  seasons ground texture
              • Large, medium, small tree 
              • Maple tree 
              • Dead tree 
              • Fall leaves
              •  Leaf pile
          • 2D and Design: 
            • Created concept of the complete puzzle of the first level, of which a prototype can be seen in the current build
          • Audio:
            • Demo of music for the spring season created
            • Season Transition reworked
            • Sound Effect for Flower Growing created
            • Bee sound created

          Files

          Whispers of Nature Build Week 1-2 (initial) 31 MB
          Sep 28, 2022
          Creative Brief Document.pdf 318 kB
          Sep 28, 2022

          Get Whispers of Nature

          Leave a comment

          Log in with itch.io to leave a comment.