Devlog Week 3
Whispers of Nature » Devlog
- Other:
- Wrote the Game Brief for the game.
- Luca Baiocchi
- Wrote the Game Brief for the game.
- Dev:
- Created the skeleton of the first puzzle level, created various environmental props such as mountain, wall, etc
- Luca Baiocchi, Shaohong Chen
- Added snow ground, both visual and mechanical
- Shaohong Chen
- In winter player walks slower after 8 seconds, becoming unable to jump until they freeze
- Shaohong Chen
- Water ponds become slippery
- Shaohong Chen
- Added prefab "Freezable Water", that can be used for ponds that freeze in winter
- Shaohong Chen
- Iceberg over the river
- Shaohong Chen
- Water Visual Effect (Waves)
- Shaohong Chen
- Added ground texture-changing effects for different seasons
- Shaohong Chen
- added wind flying mechanic in Fall season to be generated by a Fall Big Tree
- Varun Lodaya
- Created Prefab for Fall Big Tree, a version for all 4 seasons
- Luca Baiocchi
- generated prefab for flying path to make it a reproducible mechanic
- Varun Lodaya
- Added a Prefab for the Beehive and Beehive Clouds, a summer effect meant to stop the player from advancing in a certain area; however, this function has a bug that was not resolved in time for Wednesday
- Luca Baiocchi
- Added Music Theme for Spring and Summer
- Arthur Soenarto
- Finalized mappings of seasons on the keyboard
- Shaohong Chen
- Created a particle system called RainParticleSystem
- Arthur Soenarto
- Arthur Soenarto
- Created a new material for the raindrops
- Arthur Soenarto
- Created a new input "Num3" through Project Settings -> Input Manager
- Arthur Soenarto
- Created the script "toggleRain" and bound it to RainParticleSystem such that everytime Num3 is called, a new var in SeasonManager (public bool rain) is toggled which either toggles rain on or off
- Arthur Soenarto
- Created the skeleton of the first puzzle level, created various environmental props such as mountain, wall, etc
- Animation:
- Created schedule of animations to be delivered for every week
- Luca Baiocchi
- Created schedule of animations to be delivered for every week
- Props and Art:
- The following were all modelled and Materials were created:
- Beehive
- Bee Cloud
- Bushes
- Cliff 1 & 2
- WaterFall
- Large, medium, small tree
- Maple tree
- Dead tree
- Fall leaves
- Leaf pile
- The following textures were created and applied:
- 4 seasons ground texture
- Large, medium, small tree
- Maple tree
- Dead tree
- Fall leaves
- Leaf pile
- The following were all modelled and Materials were created:
- 2D and Design:
- Created concept of the complete puzzle of the first level, of which a prototype can be seen in the current build
- Audio:
- Demo of music for the spring season created
- Season Transition reworked
- Sound Effect for Flower Growing created
- Bee sound created
Files
Whispers of Nature Build Week 1-2 (initial) 31 MB
Sep 28, 2022
Creative Brief Document.pdf 318 kB
Sep 28, 2022
Get Whispers of Nature
Whispers of Nature
Use the power of the season to advance through a corrupted forest, and restore the order.
Status | In development |
Author | protostar_studios |
Genre | Puzzle, Platformer |
Tags | 3D, Fantasy, Indie |
More posts
- Devlog Week 12Dec 07, 2022
- Devlog Week 11Nov 30, 2022
- Devlog Week 10Nov 23, 2022
- Devlog Week 9Nov 16, 2022
- Devlog Week 8Nov 09, 2022
- Devlog Week 7Nov 02, 2022
- Devlog Week 6Oct 27, 2022
- Devlog Week 5Oct 19, 2022
- Devlog Week 4Oct 12, 2022
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