Devlog Week 4
Whispers of Nature » Devlog
- NOTE: In accordance with our Project Timeline, we have Renamed our Weeks, so the Devlog for Week 1 is not the devlog for Week 2, and so on. So, we are not missing any Devlog
- Other and Project Management:
- Wrote and designed the full Game Design Document, with interactable animations and detailed sections
- Luca Baiocchi
- Wrote and designed the full Game Design Document, with interactable animations and detailed sections
- Dev:
- Added player Footstep SFX
- Shaohong Chen
- Vaporize-able water pond
- Shaohong Chen
- Game now fully support Xbox controller (configuration work-in-progress)
- Shaohong Chen
- Added level changing function
- Luca Baiocchi, Shaohong Chen
- Finalized Skeleton and sketches of First Level with concepts and mechanics
- Luca Baiocchi, Shaohong Chen
- Created in Unity the first version of the first section of the First level
- Luca Baiocchi
- Implemented new script to detect if player gets close to beehives (still no interaction yet, but detection works)
- Arthur Soenarto
- Implemented new UI to display to the player which season they are on right now
- Arthur Soenarto
- Finalized the main mechanics, except the Picking Up and Planting down on objects
- Shaohong Chen
- Added Respawn System and initial spawning location:
- Varun Lodaya
- Added fall thorny bushes
- Varun Lodaya, Shaohong Chen
- Added player Footstep SFX
- Animation:
- Updated animatios: Finalized Flower Growing various animations (Sprout to nothing, sprout to flower, and reversed)
- Created skeleton for animations outlined to be due next week, by the Project Timeline
- Props and Art:
- Created first 3d iteration of the Finish Line Pathway, with slot to insert gem
- Created 2d and 3d Final Asset for Leaves Pile, all 4 season versions
- Developed Final 3d model of the Character (Spring Version)
- 2D and Design:
- Created Controls Page in theme with the Game
- Developed various concept art for the Main and Pause Menus
- Created various Level Puzzles Designed to be included in First Level
- Created concept for Dirt Patches and environmental props, such as decoration trees
- Created concept art for Gem to use to move on to the next level
- Created Final Concept for 4 season characters
- Created Controls Page in theme with the Game
- Audio:
- Demo of music for the spring season created
- Season Transition reworked
- Sound Effect for Flower Growing created
- Bee sound created
Files
Game Design Document Final (PDF Version) 1.2 MB
Oct 12, 2022
Game Design Document Final (WORD Version to rotate 3d Models and Animations; ple 6.4 MB
Oct 12, 2022
Whispers of Nature Build Week 4 64 MB
Oct 12, 2022
Get Whispers of Nature
Whispers of Nature
Use the power of the season to advance through a corrupted forest, and restore the order.
Status | In development |
Author | protostar_studios |
Genre | Puzzle, Platformer |
Tags | 3D, Fantasy, Indie |
More posts
- Devlog Week 12Dec 07, 2022
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- Devlog Week 10Nov 23, 2022
- Devlog Week 9Nov 16, 2022
- Devlog Week 8Nov 09, 2022
- Devlog Week 7Nov 02, 2022
- Devlog Week 6Oct 27, 2022
- Devlog Week 5Oct 19, 2022
- Devlog Week 3Oct 05, 2022