Devlog Week 4


  • NOTE: In accordance with our Project Timeline, we have Renamed our Weeks, so the Devlog for Week 1 is not the devlog for Week 2, and so on. So, we are not missing any Devlog
  • Other and Project Management:
    • Wrote and designed the full Game Design Document, with interactable animations and detailed sections
      • Luca Baiocchi
  • Dev:
    • Added player Footstep SFX
      • Shaohong Chen
    • Vaporize-able water pond 
      • Shaohong Chen
    • Game now fully support Xbox controller (configuration work-in-progress)
      • Shaohong Chen
    • Added level changing function
      • Luca Baiocchi, Shaohong Chen
    • Finalized Skeleton and sketches of First Level with concepts and mechanics
      • Luca Baiocchi,  Shaohong Chen
    • Created in Unity the first version of the first section of the First level
      • Luca Baiocchi
    • Implemented new script to detect if player gets close to beehives (still no interaction yet, but detection works)
      • Arthur Soenarto
    • Implemented new UI to display to the player which season they are on right now
      • Arthur Soenarto
    • Finalized the main mechanics, except the Picking Up and Planting down on objects
      • Shaohong Chen
    • Added Respawn System and initial spawning location:
      • Varun Lodaya
    • Added fall thorny bushes
      • Varun Lodaya, Shaohong Chen
  • Animation:
    • Updated animatios: Finalized Flower Growing various animations (Sprout to nothing, sprout to flower, and reversed)
    • Created skeleton for animations outlined to be due next week, by the Project Timeline 
  • Props and Art:
    • Created first 3d iteration of the Finish Line Pathway, with slot to insert gem
    • Created 2d and 3d Final Asset for Leaves Pile, all 4 season versions
    • Developed Final 3d model of the Character (Spring  Version)
  • 2D and Design: 
    • Created Controls Page in theme with the Game
    • Developed various concept art for the Main and Pause Menus
    • Created various Level Puzzles Designed to be included in First Level
    • Created concept for Dirt Patches and environmental props, such as decoration trees
    • Created concept art for Gem to use to move on to the next level
    • Created Final Concept for 4 season characters
  • Audio:
    • Demo of music for the spring season created
    • Season Transition reworked
    • Sound Effect for Flower Growing created
    • Bee sound created

Files

Game Design Document Final (PDF Version) 1.2 MB
Oct 12, 2022
Game Design Document Final (WORD Version to rotate 3d Models and Animations; ple 6.4 MB
Oct 12, 2022
Whispers of Nature Build Week 4 64 MB
Oct 12, 2022

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